I am currently trying to learn how to use OpenGLes in Android, but all of the tutorials I have found do not use API level 10. (i.e. Gingerbread/2.3)
EDIT: Well, at least they say they use it, but when I build it gives me errors as if it isn't there...
They require EGLConfig
in setting the renderer and surface. Example:
public void onSurfaceCreated(GL10 gl, EGLConfig config)...
Taken from this tutorial.
Would anyone know a solution to this, or a reference to a tutorial that does this?
.
stackoverflow.comm
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