Showing posts with label Android tutorials for OpenGL with API level 10. Show all posts
Showing posts with label Android tutorials for OpenGL with API level 10. Show all posts

Tuesday, April 9, 2013

[android help] Android tutorials for OpenGL with API level 10


I am currently trying to learn how to use OpenGLes in Android, but all of the tutorials I have found do not use API level 10. (i.e. Gingerbread/2.3)


EDIT: Well, at least they say they use it, but when I build it gives me errors as if it isn't there...


They require EGLConfig in setting the renderer and surface. Example:



public void onSurfaceCreated(GL10 gl, EGLConfig config)...


Taken from this tutorial.


Would anyone know a solution to this, or a reference to a tutorial that does this?



.

stackoverflow.comm

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