Drawing on Canvas and refresginh (Sea Battle)
I'm new to Android programming and now I'm trying to make a simple Sea Battle game for one person. Ships are places, player hits the field and see whether the shot hit or not. Basically, the field looks like this:
The code is:
public void onDraw(Canvas canvas) {
if (getWidth() > getHeight()) {
rebro = getHeight();
} else {
rebro = getWidth(); // the smaller size of screen is "rebro"
}
rebro_piece = rebro / 10; // divide the screen by 10 (to get 10x10 field)
Paint background = new Paint();
background.setColor(getResources().getColor(R.color.game_background));
canvas.drawRect(0, 0, rebro, rebro, background); // draw background
Paint divider = new Paint();
divider.setColor(getResources().getColor(R.color.divider_black));
// drawing divider lines
for (int i=0; i<11; i++) {
canvas.drawLine(0, i*rebro_piece, rebro, i*rebro_piece, divider); // horizontal
canvas.drawLine(i*rebro_piece, 0, i*rebro_piece, rebro, divider); // vertical
}
canvas.drawLine(rebro-1, 0, rebro-1, rebro, divider);
}
That's how I make the "field."
In another class I have a method that collects numbers x
and y
of a 10×10 array that represents where the ships are placed. For debugging, I need to draw them on my field. Ship coordinates are retrieved in a cycle.
So I wrote a drawShip(int x, int y)
method.
On Stack Overflow I've founded a question about "Why I can't paint outside onDraw()
?" and I've changed my method to this:
public void drawShip(int x, int y) {
myX = x; //global
myY = y; //global
needToPaintShip = true; //boolean
invalidate(); // refreshibg?
needToPaintShip = false;
}
Here needToPaintShip
decides whether the redrawing of canvas is needed or not.
Also I've edited the onDraw(Canvas canvas)
method:
if(needToPaintShip == true) {
Paint ship = new Paint();
ship.setColor(getResources().getColor(R.color.ship_color));
Log.d(TAG, "onDraw(): rebro_piece = " + rebro_piece + " , myX = "+ myX + " , myY = " + myY); // I only get the last coordinates!
Rect r = new Rect(myX*(rebro_piece),myY*rebro_piece, myX*(rebro_piece+1), myY*(rebro_piece+1));
canvas.drawRect(r, ship);
}
but the result is awful:
Guys, I'm desperate. How can I fix this and make "ships" be drawn on the field?
.
stackoverflow.comm
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