Thursday, August 15, 2013

[android help] Do all bitmaps need the same amount of memory? How should I load them?

  1. Do all bitmaps need the same amount of memory? How should I ...

    stackoverflow.com/.../do-all-bitmaps-need-the-same-amount-of-memory- how-should-i-load-them
    I've been working on an Android project lately, where I need to display ... A
    bitmap uses width x height x colour depth / 8 bytes constant.

  2. Strange out of memory issue while loading an image to a Bitmap ...

    stackoverflow.com/.../strange-out-of-memory-issue-while-loading-an-image- to-a-bitmap-object - Cached
    Is there a way I can build the list adapter easily row by row, where I can resize on
    the fly (bit wise)? This would be preferable as I also need to make some ...

  3. Managing Bitmap Memory | Android Developers

    developer.android.com/training/...bitmaps/manage-memory.html - Cached
    In addition to the steps described in Caching Bitmaps, there are specific things
    you can do to facilitate garbage collection and bitmap reuse. The recommended
     ...

  4. Bitmap index - Wikipedia, the free encyclopedia

    en.wikipedia.org/wiki/Bitmap_index - Cached - Similar
    For example, the sales amount is likely to have a much larger number of distinct
    values. Variations on the bitmap index can effectively index this data as well.

  5. Bitmap Picture Parts - Presentation

    www.neurobs.com/pres_docs/...bitmap.../index.html - Cached
    Once the images are loaded from disk they are stored in memory as simple
    uncompressed bitmaps. This allows Presentation to draw them very quickly.

  6. Allegro Manual: Bitmap objects

    alleg.sourceforge.net/stabledocs/en/alleg009.html - Cached
    Memory bitmaps, which are located in system RAM and can be used to store ... at
    the same time as any bitmaps created by the create_video_bitmap() function ...

  7. Best way to create multiple Bitmap object with the same image ...

    community.createjs.com/.../1458-best-way-to-create-multiple-bitmap-object- with-the-same-image - Cached
    29 May 2013 ... I need to have 40+ objects that use the same .png picture. What would be the
    most efficient way to do it in terms of speed and memory usage?

  8. Tonc: Bitmap Modes

    www.coranac.com/tonc/text/bitmaps.htm - Cached - Similar
    The essentials of all the bitmap modes will be discussed briefly, with a closer ...
    The numbers in yellow indicate the memory locations; you can count them for ...

  9. Bitmap Converter - Segger

    www.segger.com/bitmap-converter.html - Cached
    Bitmaps which can be used with emWin are normally defined as ... data streams
    can be located anywhere on any media whereas C files need to be located in ...

  10. Releasing Bitmap memory when not needed? | Robert Green's DIY

    www.rbgrn.net/.../363-releasing-bitmap-memory-when-not-needed - Cached - Similar
    22 Feb 2010 ... You can easily calculate out how much memory a bitmap will take up by ... If you
    loaded them as 16 bit (RGB_565) they would take up half the ...

  11. Bitmaps, Device Contexts and BitBlt - Winprog

    www.winprog.org/tutorial/bitmaps.html - Cached - Similar
    Bitmaps can be loaded much like icons in earlier examples, there is ... on a
    bitmap, you need to create a Memory DC, and then select the HBITMAP into it
    with ...

  12. Adobe Community: Other Bitmap Memory

    forums.adobe.com/message/5348389 - Cached
    While working on an app that includes multiple games, and testing memory
    cleanup between games, I came across a leak that i can't quite ...

  13. A Beginners Guide to Bitmaps - Paul Bourke

    paulbourke.net/dataformats/bitmaps/ - Cached
    The information content is always the same for all the pixels in a particular bitmap
    . The amount of colour information could be whatever the application requires ...

  14. graphics - Android: Loading bitmaps without premultiplied alpha ...

    gamedev.stackexchange.com/.../android-loading-bitmaps-without- premultiplied-alpha-opengl-es-2-0 - Cached
    10 Apr 2013 ... Is this possible? To load textures in non-premultiplied format (Straight alpha?)?
    My game has 1 or 2 images which have semi-transparent pixels ...

  15. images - JPEG vs PNG vs BMP vs GIF - Super User

    superuser.com/questions/53600/jpeg-vs-png-vs-bmp-vs-gif - Cached - Similar
    10 Oct 2009 ... which one of these formats requires less memory Um, define ?less memory?. Do
    you mean it takes up less disk space? (JPEG for photos, PNG ...

  16. Loading large/fixed background bitmaps ? Starling Forum

    forum.starling-framework.org/.../loading-largefixed-background-bitmaps - Cached
    Correct me if I am wrong but I don't think I can use the display list since it ...
    bitmaps (like 2048x2048), make images from them and place all of ...

  17. Bitmaps, Device Contexts and BitBlt

    parallel.vub.ac.be/education/modula2/technology/.../bitmaps.html - Cached
    Bitmaps can be loaded much like icons in earlier examples, there is ... order to
    use these drawing functions on a bitmap, you need to create a Memory DC, and ...

  18. Solution for OutOfMemoryError: bitmap size exceeds VM budget ...

    androidactivity.wordpress.com/.../solution-for-outofmemoryerror-bitmap- size-exceeds-vm-budget/ - Cached
    24 Sep 2011 ... Imagine that I want an application that do something. ... the two images at the
    Application class (So they can accessed from all the Activities)

  19. C++ Tips & Tricks: Bitmap Tutorial: Loading and Saving Bitmaps

    tipsandtricks.runicsoft.com/Cpp/BitmapTutorial.html - Cached - Similar
    Now we don't need the memory dc anymore and can finish the function: ... them
    yourself if you don't want to use any windows functions or want to load .bmps on ...

  20. Ask Tom "Bitmap Indexes"

    asktom.oracle.com/pls/asktom/f?p=100:11:0::::P11...ID... - Cached - Similar
    20 Oct 2009 ... In view of the above, can you please clarify the following points for us? ... All of
    them are searched on - but you never know which ones will be ...

1 comment:

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